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User Centered

Studying the design of everyday things

Posts tagged with "user experience"

Paradox of Choice (used appropriately?)

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The most recent Minnesota UPA chapter presentation on usability considerations for GPS rekindled my interest GPS products.

Inspired by suggestions & reviews recommending the Garmin nüvi devices, I checked the company website to see what they had to offer.


Of the 31 devices on the page, 24 all look pretty much the same, with no other useful information other than the product name. There's very little useful information from just the picture. I can tell for example, that the 600 series appears to be widescreen, but the 250W is also wide, how would I know to get a 200 series over a 300 series?

This became an arduous process of selecting items to compare... arduous since I can only view 5 at a time, so my first comparison was 200 vs. 300 vs. 600. vs. StreetPilot just to find out what is the difference* of the product lines are.

I was overwhelmed with my choices. I liked that I was able to really dig into the specs down to the level of making my purchase based on if I planned to use my phone to connect to it via bluetooth, but frustrated and confused that there was too much going on. This is the Paradox of Choice... I left Garmin's site and relied on other sources to choose and purchase my product (newegg.com btw).

But then I realized that this is by design; there is a caveat to throw in. The goal of the page linked to would be to get as much information out there about the products as possible. In the Paradox of Choice, there's a story about jelly varieties... when people were allowed to sample items (oddly enough, I believe it's 24 kinds, the same number of relatively similar looking GPS units on the page), they sample quite a few varieties, but purchased a small percentage. When given a choice of only six jellies, they purchased more often. So the idea is that you offer tons of choice if you want to "get the word out" about your product. But you should limit choice when you want users to take action, or make a purchase. Since that's not necessarily the goal of the Garmin site, it makes sense to consider this approach.

Still, there's design considerations that would have rounded out this user experience saving me time, confusion, and frustration. Break the automotive section up, group the series of GPS devices with a couple of marketing words about what target audience each 200,300,600 series device is meant for and provide at least one or two bullets for each product that sets it apart from the rest of the series "Bluetooth connectivity" or "MSN traffic info."

For what it's worth, I settled on a model a few years old now, but it still does everything I'd want to do at a considerable savings... the nüvi 350. I've been wanting to study the UIs of GPS devices for some time now, hopefully some stories will follow in the near future.

* You might be able to determine differences from the large, rotating images on the "On the Road" page, but I never saw it since I clicked on the "Products" link on the top/global navigation and then "Automotive":

Unfulfilled customer expectations

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Until recently, I've always used a "bagged" vacuum. It's had the paper bag inserts that you can throw and replace. My life has gone something like this:
1)Bag fills with junk
2)Replace bag- wait, I'm out.
3)Go to store
4)Which store sold them again (for my model)?
5)Can't find my vacuum bags anywhere, so I get a generic or "closest fit"
6)Cut or otherwise manipulate the bag to fit right
7)It never does, a mess ensues when I return to steps 1 and 2.

Having been duped by that process one too many times, I decided that I wanted something more "user centered." I got myself a bagless vacuum from the Home Depot. (Everstar Bagless Upright Vacuum Cleaner-Model VC9550 Pictured right). I realize it's inexpensive, but I have a small apartment and didn't need the black hole/vortex generating Dyson. I got this thing specifically because I had the expectation that emptying my vacuum was going to be a better experience for me. No more bags/stores/bad fits. I just walk to my trash can and push a button or two.

Thing was working great. Nice vacuum for the money. Until it got time to empty the canister. I easily ejected the "gunk" cannister and walked it to the trash can. Pressed the button and.... nothing. Nothing at all. The bottom escape hatch didn't even open. I had to pry it open with my hands to get the lid to open. I expected that once I did this, I would get a rush of dirt spilling out, so I wisely used caution as I pried. But no, still nothing. I cautiously peeked inside. There is lint and gunk all clogged inside around the center filter.

You see where I'm going with this. I had to reach in to start pulling this stuff out. Now I've actually made my experience slightly worse than it was before. Sure I have one less thing to put on my shopping list, but an ideal user experience (in my mind) does not include pulling the inner junk of my vacuum out with my bare hands.

I feel let down by this experience. If your product design implies that something is going to be easy to use, it should be easy to use- at the very least, your product's improvements shouldn't turn out to be detriments. Don't leave your customers with unfulfilled expectations.

Ok- I'll fulfill my end of the bargain and empty more regularly, if you have a pet with even a small amount of shedding, that's probably not going to help any.