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Wii Internet Channel and Nintendo DS/DSi Browser Homebrew

And the unified community project

Status Update: Wii Opera SDK

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*** Press Release ***

Valparaiso, FL
21 Aug 2007

The Wii Opera SDK has been gaining much popularity over the past few months for its ability to greatly aid programmers in creating high-quality, advanced games for the Nintendo Wii's Internet Channel. As of 21 Aug 2007, these are the functionalities the Wii Opera SDK allows developers of Internet Channel Javascript games to have in their projects:

Wii Remote and Nunchuk Detection
- A, B, +, -, <, >, ^, v, 2, for all Wii Remotes
- 1, C, Z, for all Wii Remotes except the primary
- Cursor coordinates for all Wii Remotes
- Z tilt for all Wii Remotes
- Z position for all Wii Remotes

General Graphics
- Geometric primitive drawing and filling
- Image rotation and scaling
- Clipping and masking

Texture-Mapping
- Z-corrected wall texturing
- Z-corrected floor texturing
- Sphere texturing (too slow for games at the moment)

3D Math
- Triangle and rectangle polygon manipulation
- Fast Z-sorting
- 3D to 2D projection
- Auto-clipping
- Hidden surface removal
- Scene or object rotation, scaling, and moving

Multiuser Environments
- Virtually unlimited online players in a game
- Database access for each game
- User-definited variable length arrays for communication

There are currently no other development kits in existence for creating Internet Channel games of the caliber possible with the Wii Opera SDK. Those interested in taking part in the project or creating a project of their own using the SDK can contact the development team at http://hullbreachonline.com/wii/sdk.html.

-Daniel Gump, hullbreachonline.com

*** End ***

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