Wii Opera SDK Mode7 Class Alpha Release
By Daniel Gump. Sunday, 15. February 2009, 20:14:42

An alpha preview of the new Mode7 is available at http://wiioperasdk.com/mode7.html.
- Available features from the original goal list are as follows:
- Per landscape pixel coordinate mapping
- Default tiles for empty locations
- Variable pixel size Variable strip size (for speed vs. visual clarity optimization)
- Variable canvas size
- Controls for motion, turning, strafing
- Import custom tile maps
- Import custom tile images
Originally, the class was going to draw landscapes on a per-pixel basis, but that proved to be way too slow for not only playing but just for viewing. This I’ve taken some shortcuts (in a similar manner to how the SuperNES did) which create a decent, but not mathematically correct, effect for games.
Much of the class is not yet automated in the manner that the 3DFPS one is, and some tweaking to the perspective projection math is required. Beyond that, it is functionining. I just need to run some benchmarks on the Wii before creating a game or two.












