By geekrecon. Tuesday, 22. April 2008, 17:01:13
internet, sdk, channel, opera
...
I've set up a blog at
http://blog.wiioperasdk.com to focus solely on making software for the Internet Channel on the Wii. The blog will consist of articles that benefit developers.
By geekrecon. Monday, 21. April 2008, 14:51:54
opera, online, nintendo, development
...
For the past year, the Wii Opera SDK has been hosted on a subdomain of
http://hullbreachonline.com (since it was primarily created for HullBreach Online). Since the SDK has matured to the point of being used in several other projects, it has now been moved to its own website. On that website, I am going to set up a blog for news on Wii game development, both in the Internet Channel and through official means. (The blog will not cover hacks and modifications to the console.) The Wiki and the Forum will still be shared with
http://hullbreachonline.com. The new website for the SDK is easy to remember:
http://wiioperasdk.com.
By geekrecon. Saturday, 19. April 2008, 22:36:53
sdk, demo, internet, html5
...
Many of the Wii Opera SDK demos have been captured to video and placed on YouTube for those who cannot get online with the Wii and who have a Web browser that can't handle HTML5 standards (ex. Internet Explorer). The videos are under
http://www.youtube.com/breakdancecrew.
By geekrecon. Sunday, 27. January 2008, 23:12:48
polygons, opera, channel, 3d
...
Version 2 of the Wii Opera SDK has been released today, opening the door for Internet Channel homebrew programmers who wish to delve into 3D game design.The Wii Opera SDK is an unofficial JavaScript library at
http://hullbreachonline.com which has allowed developers to access all four Wii Remotes and unlock the power of the HTML canvas drawing object since mid-2007. Version 2 adds the ability to create 3D games with imported meshes, real-time lighting, explosions, backface culling, and more. In addition, the official website has opened a 3D Mesh Gallery where enthusiasts can create meshes and models of their own to be submitted for inclusion for use and ratings by others. These meshes can be created in 3D modelling programs like Milk Shape then converted for homebrew games.
Two new demos of the SDK in action are available for immediate viewing at
http://hullbreachonline.com/sdk/ripple.html and
http://hullbreachonline.com/sdk/shooting.html . Those wishing to create games using the Wii Opera SDK can download its components for free at
http://hullbreachonline.com/sdk.-- end --
By geekrecon. Sunday, 20. January 2008, 18:20:51
opera, channel, 3d, wiimote
...

I've been working hard on version 2.0 of the Wii Opera SDK and thought I'd share preview demo at
http://hullbreachonline.com/sdk/shooting.html. This demo is a shooting game that makes use of several of the upcoming features of the SDK, including real-time lighting, backface culling, mesh importing, mesh merging, and 3D explosions. To play the game, simply click the spinning object to shoot an arrow at it. The game tallies hits and misses for the duration of play.
During this upcoming week, the new version of the Wii Opera SDK will be released at
http://hullbreachonline.com/sdk along with a mesh gallery where developers will be able to import and export premade 3D models or create their own for incorporation into homebrew Internet Channel games. This entire gallery will be rateable by members of the website, and anyone will be able to download the files for projects.
By geekrecon. Sunday, 13. January 2008, 07:55:04
opera, channel, 3d, calculus
...
I'm hard at work in the next version of the Wii Opera SDK, and it's going to blow away anything the current release has done. If you want to see the Internet Channel pushed beyond what you thought was possible, then stay tuned. Most of the functions currently in progress focus on the 3D side of graphics, but there will be much more coming. I haven't set a release date yet, but I will give more info as it becomes available.
By geekrecon. Sunday, 14. October 2007, 19:00:09
rpg, opera, online, free
...
Several functional updates have been made today to
HullBreach, each of which is a major step toward the limited beta release. Without further ado, here they are:
ScanningAll locations can now be scanned when the ship is docked at them, revealing different levels of information based on the power of the ship's sensors. This will eventually be worked into missions were data need to be collected to progress.
ShipyardsThe shipyard menu allows players to browse ships available for sale at certain locations. Eventually these will be purchasable by earning credits from missions; ship upgrades will be made available as well.
MissionsThe mission menu allows players to select missions to take-on from most locations. Mission population is in progress. There will be many types of missions with tasks as simple as transporting goods to very complex scripted missions like infiltrating an enemy planet that can take numerous steps to complete.
Much of the code has also been cleaned up for quicker loading, less memory footprint, and easier future expansion. These backend changes will allow
HullBreach to be updated while players are in the game, adding augmentations in real-time. Stay tuned for more updates coming soon!
By geekrecon. Saturday, 13. October 2007, 06:05:33
wii, faster, internet, sdk
...
Many people have been complaining about minor issues of the new Opera (Internet Channel) update for the Wii. Yet, I see this as the most important update yet. After numerous tests, I have found much more speed and stability of Javascript and the canvas object. Previously, very intensive graphics (from a Javascript standpoint) would frequently crash or hang the Internet Channel, but not that no longer seems to be an issue. Also, the canvas object appears to render about 3x faster, making texture-mapping much more useful in Internet gaming.
By geekrecon. Wednesday, 15. August 2007, 13:35:13
opera, channel, 3d, starfox
...

I know that lately much of the news released about the Wii Opera SDK has been centered around the FPS engine demo. I'm taking a break from that for the moment to resume work on
Spacefox: Dogfighting. Yesterday autoroll on banking and a few building structure in scenery were added in a small update that kicks off the start of daily updates that will eventually lead to the completion of the game. Be sure to stay tuned, and check it out periodically.
By geekrecon. Friday, 3. August 2007, 00:17:24
opera, javascript, supernes, sdk
...

Over the past week I've been working on creating texture-mapping abilities for the Wii Opera SDK for developers to use in their game projects.
At first the framerate was choppy, but I've gotten it to a point where simple games can use it. As for complex games: Don't worry; I'm still further optimizing. At the moment, you won't be seeing Doom style graphics, but I'm trying to pull at least Wolfenstein level as time progresses. The early mozaic effect I thought I would have to employ for a speed boost turned out unnecessary for low polygon counts, but I may give developers and option to use it to pull the best framerate possible for high polygon counts. Right now the wall texturing is ready for use. SuperNES Mode7 style texturing will be ready soon, then I will start work on triangle texturing.
A demo is available at
http://hullbreachonline.com/wii/wall.html.
I will keep all readers of this blog posted.
Note: Updated 5 Aug 2007
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