


With the release of the Nintendo DSi and its Opera Web browser, I felt it best to take one of my first projects for the Wii's Internet Channel,
HullBreach Online, and scale it to the dual screens to let gamers play on-the-go. This project would become
HullBreach Online Lite.
While running tests on the Nintendo DSi Browser, I found that although there is support for the canvas object, it seems to be fairly crippled when concerning image data. Apparently this was meant to save RAM on the handheld by not caching off-screen data. Thus, I began working with ways to re-create
HullBreach Online's mobile cousin by using nothing but image placement, background scrolling, and other standard DHTML features. From that comes a game that should for all intents and purposes be compatible with the older Nintendo DS Browsers as well.
To save on memory, images have been scaled and colors reduced. Players cannot see one another's ships, yet they can still chat with each other - even between both versions of
HullBreach Online. Due to the lack of useful button input, the entire game is touchscreen-controlled. Moving between locations and travelling through hyperspace are both achieved by on-screen button clicks, which are accompanied by appropriate animations of the ship and motion of the map cursor.
With the exception of space combat (which would be difficult with button clicks), everything that was present in
HullBreach Online is also present in
HullBreach Online Lite: Missions, mining, scanning, trading, ship upgrades, etc.
HullBreach Online Lite is nearing completion, so get ready to join the close to 5000 members now! In the meantime, you can
create an account to play the full
HullBreach Online, message members through
Twiiter on your Wii or Nintendo DS/DSi, or visit the chatroom at
http:/dsoperasdk.com.