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Wii Internet Channel and Nintendo DS/DSi Browser Homebrew

And the unified community project

Posts tagged with "nintendo dsi browser"

The Mystical Journey - Teaser 3

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The real-time / playable version of also available at http://dsipaint.com.

The Mystical Journey - teaser 2

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The real-time teaser is also available at http://dsipaint.com .

The Mystical Journey - DSi Browser game

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The upcoming Nintendo DSi Browser RPG is both my oldest and newest project related to the website. The Mystical Journey started in development on a Commodore 128 in 1995 but quickly moved to MS-DOS, where it was released as an extended demo a few years later with a play style similar to the classic Final Fantasy games. It had smooth-scrolling tile-based levels with NPCs and photographs for backgrounds in fight scenes. In all, the demo contained 13 levels, 5 battle backgrounds, 7 enemies, numerous NPCs, and MIDI music for each level. Characters could fight and cast magic in battle, and pausing the game would bring up a configuration screen.

The Nintendo DSi Browser version will build upon the old extended demo and be made into a full game. Rather than using a tile-based engine, levels will be comprised of giant PNG images of the tilemap for faster scrolling on the browser. The will allow more variety in level graphics since tiles can be blended more easily. The battle engine will be ported in a very similar manner, with all visual effects for magics intact, like waving and rippling. Levels will be released as episodic content so that the storyline can adapt and expand to player requests.

By its nature, TMJ will be single-player, although a battle arena will allow players to fight each other online. The first component of the game to be released will be the battle arena.

A teaser and scroll-test are available as http://dsipaint.com .

Introducing DSiPaint and the Art Gallery

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Over the past week, I've released a new paint program for the Nintendo DSi Browser at http://dsoperasdk.com call DSiPaint.



The software is in its beta form now and allows members of HB Online / Twiiter to paint and save images. Features coming soon include different brush sizes and titling the images.

Images are saved to a database as 80x80x9bit to be retrieved for viewing in the DSiPaint Art Gallery.



The DSiPaint Art Gallery allows anyone to browse through thumbnails of artwork and click on the images to view them full-size with the artist's member name displayed.

Coming soon to the DSiPaint Art Gallery will be the ability to vote on favorites and search by member.

Now live - HB Online Lite

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I'm about to get some sleep but wanted to let everyone know that HB Online Lite is now live. I will be adding more content tomorrow before issuing a few press releases. If you notice any bugs or have any questions, just message me here or posts a twiit at Twiiter, and I will look over them in the morning.

Nintendo DSi Browser Projects

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I've shifted my focus over the past few weeks to Nintendo DSi Browser software development. (Many of the projects also work in the older Nintendo DS Browsers.) Here's a summary:

Twiiter Lite:
Members can now post twiits while on-the-go. Take your Nintendo DS or Nintendo DSi to any Wi-Fi hotspot, and continue twiiting like you have been from your Wii consoles!
http://twiiter.wiioperasdk.com

DS Opera SDK:
I've been running some tests of the Nintendo DSi Browser and posting the results at the DS Opera SDK website. Tests include canvas drawing, JavaScript object snooping, key input, UNICODE values, and more! I've also scaled down the old AJAX chatroom from HullBreach Online's Wii section so that it will work on the handheld.
http://dsoperasdk.com

HullBreach Online Lite:
I'm shrinking the HullBreach Online MMO RPG to fit the dual screen resolution and changing the Wii button interface to a fully touchscreen-based control scheme. Due to the crippled support of the canvas object on the Nintendo DSi Browser, I've opted to use nothing but standard HTML objects conntrolled by JavaScript. Layered images with scrolling background achieve graphics of space exploration. Although combat will initially be removed from the game, chatting, trading, missions, mining, and all the other features, will be present. I will announce when the game is ready to play and add new content to both version of HB Online. All character stats and missions carry seemlessly between the versions.
http://hullbreachonline.com

All these projects use the same member accounts. You can sign up at http://hullbreachonline.com or http://twiiter.wiioperasdk.com to take advantage of twiiting, chatting, gaming, and more!