Wii Opera SDK v2.0 Progress
By geekrecon. Thursday, 17. January 2008, 20:20:20

Here's the first progress report on the Wii Opera SDK v2.0:
Real-Time Lighting
This determines the angle of a triangle's normal with respect to a given lightsource, then adjusting the RGB values proportionally. For speed, it does not raytrace or cast shadows.
Explosions
This moves all triangles a given distance along their normals, in effect exploding them from the object center.
Backface Culling
This removes triangles from the working-mesh if the normal vector is facing away from the viewer to save processing time.
Mesh Loading
This loads a pre-made 3D mesh from an external file for instant use in graphics.
Set/Get Points
These send triangles to a buffer and retrieve them from a buffer.
Move/Rotate/Scale
These mesh-primitives are carry-overs from the Wii Opera SDK v1.0. This moves all triangles a given distance along their normals, in effect exploding them from the object center.