Skip navigation.

exploreopera

| Help

Sign up | Help

The Wii Opera SDK

And Internet Channel Software that Uses It

avatar

Wii Opera SDK v2.0 Progress

, , , , , , , , , , , , ,


Here's the first progress report on the Wii Opera SDK v2.0:

Real-Time Lighting
This determines the angle of a triangle's normal with respect to a given lightsource, then adjusting the RGB values proportionally. For speed, it does not raytrace or cast shadows.

Explosions
This moves all triangles a given distance along their normals, in effect exploding them from the object center.

Backface Culling
This removes triangles from the working-mesh if the normal vector is facing away from the viewer to save processing time.

Mesh Loading
This loads a pre-made 3D mesh from an external file for instant use in graphics.

Set/Get Points
These send triangles to a buffer and retrieve them from a buffer.

Move/Rotate/Scale
These mesh-primitives are carry-overs from the Wii Opera SDK v1.0. This moves all triangles a given distance along their normals, in effect exploding them from the object center.

Wii Opera SDK v2.0 info...Wii Opera SDK 3D Mesh Gallery for Internet Channel Games

Write a comment

You must be logged in to write a comment. if you're not a registered member, please sign up.