Sunday, 15. November 2009, 22:53:45
Working on a Game design document and stumbled across an interesting feature in MS Word 2007....
the tabs on top of the document are different from previous versions of word and take little getting used to......i wouldn't know which tab to click on to find some buttons i need.....
an easy way to browse through the tabs is to hover your mouse over the tab area, and use your mouse scroll wheel to go through all the tabs quickly........it is a fast and easy way to find what you are looking for without clicking on each tab......
Sunday, 15. November 2009, 22:50:01
OK.....so i am going to start using this thing a lot more from now on....
Mostly i will be using it as a personal journal, while i work on my final thesis project....to help me keep a chronological record of my thoughts....and as a archive for resources......which means a lot of the time it will be gibberish.....and me talking to myself.......
here goes.....
Friday, 19. December 2008, 01:54:22
The life and times of Tulsa Lovechild - very short scenes
Thursday, 11. December 2008, 23:28:53
Voyeurism - jenni cam, lonelygirl15
Quarter Life
monica ferrix - partner to canadian
Thursday, 4. December 2008, 23:57:33
Alan Kay - Doing with Images makes Symbols
Jean Leve - cognitive scientist
AARON'S CODE:Meta-Art, Artificial Intelligence, and the Work of Harold Cohen
Thursday, 20. November 2008, 20:31:24
Thursday, 13. November 2008, 22:29:12
The idea is motivated by the the first post in my blog - make a game out of making games. Or, in the words of Will Wright(the creator of Sims), a software toy. According to him, Sim City is not a game at all, but a toy. Wright offers a ball as an illuminating comparison: It offers many interesting behaviors, which you may explore. You can bounce it, twirl it, throw it, dribble it. And, if you wish, you may use it in a game: soccer, or basketball, or whatever. But the game is not intrinsic in the toy; it is a set of player-defined objectives overlaid on the toy.
SO WE TAKE A BALL and try to design a software environment which allows players to invent games with it, in our environment.
It is important to note the following : in The Art of Computer Game Design, Chris Crawford contrasts what he call "games" with "puzzles." Puzzles are static; they present the "player" with a logic structure to be solved with the assistance of clues. "Games," by contrast, are not static, but change with the player's actions.
The goal is to design ways of allowing users to invent their own games, ie, we would want to invent game-making tools for a player to invent games with a ball.
At the end of the semester we would have:
Played with a lot of balls!
Analyse video games involving balls
Come up with ways to add gameplay, puzzles, interaction to a video-game ball
REMEMBER! we do NOT need to design games, we only need to create tools that help others create their own games
Still confused?
See http://link.brightcove.com/services/link/bcpid980795693/bctid1778578848
Zero Sum Game and its contents
are licensed under a Commons Attribution-Noncommercial-Share Alike 3.0 United States License Based on a work at my.opera.com.
Wednesday, 5. November 2008, 00:22:09
bad day on the midway - the residents
david lynch - razorhead
the karen carpenter story - entirely with barbie dolls about anorexia
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