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Zero Sum Game

Games, Lies and Videotape

Idea for a thing i would like to do

The idea is motivated by the the first post in my blog - make a game out of making games. Or, in the words of Will Wright(the creator of Sims), a software toy. According to him, Sim City is not a game at all, but a toy. Wright offers a ball as an illuminating comparison: It offers many interesting behaviors, which you may explore. You can bounce it, twirl it, throw it, dribble it. And, if you wish, you may use it in a game: soccer, or basketball, or whatever. But the game is not intrinsic in the toy; it is a set of player-defined objectives overlaid on the toy.

SO WE TAKE A BALL and try to design a software environment which allows players to invent games with it, in our environment.

It is important to note the following : in The Art of Computer Game Design, Chris Crawford contrasts what he call "games" with "puzzles." Puzzles are static; they present the "player" with a logic structure to be solved with the assistance of clues. "Games," by contrast, are not static, but change with the player's actions.

The goal is to design ways of allowing users to invent their own games, ie, we would want to invent game-making tools for a player to invent games with a ball.

At the end of the semester we would have: Played with a lot of balls! Analyse video games involving balls Come up with ways to add gameplay, puzzles, interaction to a video-game ball

REMEMBER! we do NOT need to design games, we only need to create tools that help others create their own games

Still confused? See http://link.brightcove.com/services/link/bcpid980795693/bctid1778578848


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Zero Sum Game and its contents are licensed under a Commons Attribution-Noncommercial-Share Alike 3.0 United States License Based on a work at my.opera.com.

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