Map: Tel Kakun
Mapmaker: Ziv Neumann
On Thursday a small park (full of 60 year old ruins) was used for a training course. The map is only 1.2 squared km, but the controller managed to turn a tiny map into a fast paced tricky route. 27 controls were placed in three different loops, and those who wanted could compete with others by starting with different loops. It was hard to keep focused all the time on such a small scale (1:2500) and short legs, so my second loop was a lot slower due to mistakes. (7:18, 8:30, 5:15 were my loop times).
Map: Merkaz Hefer
Mapmaker: Omer Gardi
Saturday's event was the exact opposite. A large map full of agricultural groves and fields, green houses and villages was used for a 2 hour score competition. I chose to run clockwise. After a month and a half of barely running, I couldn't hold the pace for 2 hours, and as my route shows, I started walking from control 15 onwards.
Both events were examples of how controllers can maximize any terrain given to them. In both cases, a way was found to utilize the map and the terrain for an orienteering event. Orienteering is great because all you need is a map. It doesn't matter if the map depicts the garden, the neighborhood, the nearby park, forest or region. All maps can be turned into a playing field for us orienteers.
Each person can have his/her preferences, but one can't deny that orienteering encompasses all of these styles.